Sprint Adventure Race Chapter Two Lessons

Foot Course D

12 August 2018

Leg Main Decision Other Factors
1 There's a route choice here. Anyone think of hopping down to the road and going round to the bottom of the zig-zag? Trade 3 contours of climb for a bit of extra distance. Could be worth it.
2 AP the patch of trees Careful, there are other similar patches of trees.
3 AP the small building (toilets) Small knolls and depressions are among the hardest to find, don't try directly. Use an Attack Point.
4 AP the steps in the middle of the grass Quite odd, think they used to be something to do with a flying fox. Without that, the cliff on the other side of the stream is a good giveaway. You can "visit" an AP with your eyes.
5 AP the road end  
6 AP the west end of the fenced off bush. Or you could follow the path (not necessarily with your feet, use your eyes)
7 AP the path end Or you could hug the edge of the grass open
8 AP the "X" in the open land BEFORE the one you want.  
9 Route choice out of #8, and several choices into #9. Easy short cut back onto the road via the stream-bed. Could approach 9 along the white strip (almost a track) or the path to the toilet. But note that the final approach to the control from the south has green stripes - there's a bit of blackberry there. Could be worth going past and coming in from the north.
10 Route choice - trade off distance vs wet feet, heh heh. One of those small patches of trees, and a table (the special OHV arrow symbol) show where there's a gap in the vegetation on the other side.
F   Interesting what you can do with a small area. And we've got more up our sleeves for Chapter Three!

Thanks to Phil Kendon for collecting controls from Foot D. And to Michael Wood for planning the courses.


This page was written by and updated on 13 Aug 18.