Leg |
Main Decision |
Other Factors |
1 |
There's a route choice here. Anyone think of hopping down to the road and going round to the bottom of the zig-zag? |
Trade 3 contours of climb for a bit of extra distance. Could be worth it. |
2 |
AP the patch of trees |
Careful, there are other similar patches of trees. |
3 |
AP the small building (toilets) |
Small knolls and depressions are among the hardest to find, don't try directly. Use an Attack Point. |
4 |
AP the steps in the middle of the grass |
Quite odd, think they used to be something to do with a flying fox. Without that, the cliff on the other side of the stream is a good giveaway. You can "visit" an AP with your eyes. |
5 |
AP the road end |
|
6 |
AP the west end of the fenced off bush. |
Or you could follow the path (not necessarily with your feet, use your eyes) |
7 |
AP the path end |
Or you could hug the edge of the grass open |
8 |
AP the "X" in the open land BEFORE the one you want. |
|
9 |
Route choice out of #8, and several choices into #9. |
Easy short cut back onto the road via the stream-bed. Could approach 9 along the white strip (almost a track) or the path to the toilet. But note that the final approach to the control from the south has green stripes - there's a bit of blackberry there. Could be worth going past and coming in from the north. |
10 |
Route choice - trade off distance vs wet feet, heh heh. |
One of those small patches of trees, and a table (the special OHV arrow symbol) show where there's a gap in the vegetation on the other side. |
F |
|
Interesting what you can do with a small area. And we've got more up our sleeves for Chapter Three!
Thanks to Phil Kendon for collecting controls from Foot D. And to Michael Wood for planning the courses. |